ftl glaive beam. I was lucky to get the Burst Laser III f. ftl glaive beam

 
 I was lucky to get the Burst Laser III fftl glaive beam Suppose you've been on a playthrough with the stealth ship with the glaive beam

FTL: Faster Than Light > General Discussions > Topic Details. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. The fire beam is extremely fun to use, but you need to have a strong build for taking out shields to make it viable. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. This guide aims to show players of any skill level how to get this cruiser up and. 0 coins. But a glaive beam with two burst laser mark II's, more effective for the. . Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. In sector 1 on Easy. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. The Defense drone MKIIs sound like flak cannons when they fire. As long as the enemy ship doesn't have a defense drone, you can launch a hacking probe at the enemy shields. 3 Medbay 1. All other beam weapons are ineffective against any shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…18 votes, 13 comments. Doesn't require missiles or droneparts. Lasers can only be shot down by Mark II Defense Drones. -25% cooldown. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. add a cheap laser weapon (heavy laser 1), just as support, in the case the enemy. RP helps block missiles and really adds up in drawn out fights. The effect of the prefixes appear at the end of the item description in the. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. And if it's a free drone that's always more reason to use it. By Thomas Thomas Last updated 30 Jan 2022. Like any projectile weapon, lasers can miss. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". Damage: 3 damage per room hit 6. The combination of these weapons required all 8 weapon power bars, and. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. One-shot beam setups. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. The Glaive Beam is not that good of a weapon. The first time is shorter than the pike beam's stock 16s due to weapons officer. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Against normal enemies (non-autobot ships), you can guarantee 3. Zyos. Every layer of active shields takes one damage off the beam. 2 Ion Bombs hitting in the same time - completely disable Flagship shields and keep them disabled for 25 seconds from the moment such dual hit happened. Glaive beam + Pre-Igniter. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. Suppose you've been on a playthrough with the stealth ship with the glaive beam. The Vulcan has the potential to take down any ship, including the. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. 6 Crew Teleporter 1. You can tell because it has 3 drone slots (and the med bot augment). Unless your main weapons really stink, there is almost no reason to. Anti-Ship drones can also help. May 24, 2014 @ 9:16pm I always buy it. FTL: Faster Than Light. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. They also won't shoot an unpowered drone. Hacking phase 2 flagship was my only option to get through the shields. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. Beams do damage when they enter rooms. 12 votes, 11 comments. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. I plan to use a level 2 hack on the enemy shields and then just hit with everything. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Premium Powerups Explore Gaming. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. It's also one more power bar to power it. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. But you have to admit that gun is the shit. FTL: Faster Than Light > General Discussions > Topic Details. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. The reason I use a beam weapon is because IT NEVER MISSES. I once had that combo with a pre-igniter. 159 votes, 17 comments. A very diverse crew, burst laser Mk. Or Glaive + Lvl 3 hack. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. This is good because it allows for things like double glaive beam. in sector 7 i scouted. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. All others will be defeated by a single layer of shields. On a journey to unlock all the ships, I won on "Easy" mode (you know it's hard mode) with the Stealth B Layout ship. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. It depends. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. Can't use anything else. 7s, 11. FTL: Faster Than Light. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Definitely depends on the situation. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. Faster Than Light by Subset Games. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Beams NEVER MISS. Flak or lasers also work. Pause. 5 seconds, vs the 25 seconds the Glaive Beam takes. If you use Halberd on level 1 shields, it does one damage. Lasers are general-purpose energy weapons. Glaive Beam still hits for 3. It's tricky to explain exactly why. Aim the powered ones, unpause for a bit to let them shoot, pause. Let's just say I love the glaive beam. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. Had a lot of fun recently with hacking + hull beam + fire beam. Keep your eye out for blue options which. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. The Hull Beam is a weak weapon typically. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. 5 seconds to charge. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. FTL: Faster Than Light. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. 73K subscribers in the ftlgame community. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. The layout is wrong. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Glaive beam needs too much power and you might run into trouble against higher shield enemies, where you lack the weaponry or power bars to break through the shield. "Take off the oxygen and bring up the Glaive Beam. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. 한국어 패치에서는 빔 주포로. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. Make sure you hit the shield room first and try to make the beam hit as many systems as possible. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. Crew Teleporters, hacking and boarding drones ignore shields entirely. The fact that we're getting posts like this is amazing. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. Keep defending from the superweapon and firing at the shields. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. ftl instead of. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. (Glaive Beams are kinda cursed, lol. Per page: 15 30 50. Friendly crew cannot be teleported to or from an enemy ship. I was lucky to get the Burst Laser III f. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. 107 votes, 13 comments. Like any projectile weapon, lasers can miss. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. Lasers are general-purpose energy weapons. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. See moreEculc • 8 yr. Open menu Open navigation Go to Reddit Home. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. A miss doesnt matter much if you are shooting every 1. 73K subscribers in the ftlgame community. Stage 1: hack shields, have both beams powered up, and 1 shot it. It has a fast charge time, requires only 2 energy and does 1 damage. Missiles, bombs, and the Artillery Beam bypass all shields. Setting everything to just fire works great for Flak and Ion Blast II, but not for. Business, Economics, and Finance. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. It's tricky to explain exactly why. It also assumes you are familiar with the basic terms and play of FTL,. If you don't, though, then over time the two Flak I are definitely more useful. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. In FTL synergy >>>> raw power. It is regarded as one of the worst ships in the game. Missiles, bombs, and the Artillery Beam bypass all shields. In late game, the 3 weapon slots you have are no problem. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit). Don't waste power on a defense drone II. Charge Ion: The best Ion-weapon in the game. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. You can then immediately repower it while the defence drone is on cooldown between shots. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. 10. 1 seconds. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. 70K subscribers in the ftlgame community. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. . The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. add a combat or fire beam or just a beam1 drone, and. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The Stealth B Glaive Beam may not be fast enough. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. Invest in drones later in the game. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Thanks for the attention pardner29 votes, 11 comments. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. BL2 is the best individual weapon as far as power needed vs. If you are interested, you can find everything in the spreadsheet below, together with the stats. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. Or the Glaive can even be used to support boarding by firing at a med/clone bay. The grid layout of the ship prohibits 5 rooms being any closer together. Whenever you encounter an enemy ship, cloak immediately with the full three levels. 1 hit of the weapons room before the Glaive Beam can fire will likely mean taking tons of damage and this ship is so fragile it can't take it. The key is that crew damage is checked/applied when the beam enters a tile, whereas system/hull damage is checked/applied when the beam first "enters" a room. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. Crewmembers may belong to different distinct races. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. eventually,) but wow, that. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. FTL wiki ship strategies, archived. Depower a weapon (or however many needed), and power the unpowered one (s). Stackable. Cause the rebel defenders do not accept. FTL: Faster Than Light. Glaive Beam with fully trained crew, Artillery Beam at system level 4). Sure, they do a lot of damage, but you have to get the shields down first. 4 Clone Bay 1. More forgiving play is doing a regular toggle for both. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. FTL: Faster Than Light (2012) PC, iOS. Like any projectile weapon, lasers can miss. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Combinded with hacking or laser spam, it is possible to peel away the shields and hit for massive damage. Using it with a Glaive Beam and a Small bomb was a *BLAST*. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. #8. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). . This is instant death to anything. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. As I said, I don't know, I wouldn't flat out call this post a lie, looking at it I just assumed that he got glaive and pre igniter in the first sector and then probably only though about making a screenshot in the 2nd or 3rd sector. just got a second Halberd beam first move in sector 2. Pointers: 1. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. #10. I only really wanted to sell the fire bomb. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. So I hope this helps you guys out. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. Known to take out some ships in a single blast. One Glaive Beam. Ftl faster than light practical steam munity know your ship to using stealth cl steam munity know your ship to using stealth cl ftl tier. Beams only do damage if no shields are currently active, apart from the Halberd and Glaive which can do partial shield piercing. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Date Posted: Feb 25, 2014 @ 11:29pm. I'd also wanna try this with a Glaive Beam. Can't use anything else. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. 6s, 12. I also got level 3 cloaking, level 4 shields, and 2 defense drones. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Not a single one of your Scrap is used elsewhere until then. Much of it is very bad. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. 50cal) bullets. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. sells for a lot though :D. But a glaive beam with two burst laser mark II's, more effective for the same charge. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. 28 votes, 27 comments. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. . The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. fdagpigj • 7 yr. Discussions Rules and GuidelinesIf OP needed to make the glaive work (and with this loadout), the flak was better. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. And the Glaive integrates far better with the rest of the game. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. The glaive beam should always hit at least 3 rooms. My glaive beam seems to be unable to hit certain ships. 6 Fire Beam 3. It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. Glaive beam will cut through two shields. nope. 70K subscribers in the ftlgame community. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. . 50cal) bullets. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. eventually,) but wow, that. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. Still a useful weapon. That would have been fatal. . All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionFTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. . For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. #A tier - Heavy Laser MK1 A worse version of the Heavy Crystal MK1, this weapon is not my first choice in stores. Beams. FTL Sectors Alignment Chart — Danger vs. The Holy Beam fired, and the LORD saw that it was good. I'm just imagining how awesome hacking + 4 pike beams would be. Pike Beam Whatever it can do, other beams do better. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. Only other thing of note was cloaking was available to. Flak I and BLII are both solid weapons that will see you through the whole game. Pike Beam is a very good early weapon but becomes much less useful later in the game. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Got into FTL about a month ago and already put in an unhealthy amount of time. Each level of a shield absorbs one level of power of a beam weapon. Affect some properties, like description of weapon and change texture.